Imotekh
court
techs x 5
vail
pulse
Imortals x 5
night scythe
warriors x 6
night scythe
warriors x 5
night scythe
warriors x 5
night scythe
warriors x 5
night scythe
Doom Scythe
Doom Scythe
Doom Scythe
air force death.
its obvious i need to avoid the insta loose first turn. Imoteck pushing night fight will prevent most armies from being able to kill him off effectively. popping him in to the teleporting court should be able to keep him safe from Drop pod/demons forces, or at least putting him in a better location if playing as second player.
2ed turn the birds will have one heck of a alpha strike (fingers crossed)
down side is their very vulnerable to AA, and other flyers. vendettas will eat them alive, and vector strikes are extremely effective on AV 11. obviously the doom scythes are the bread and butter here. if they go away the list will fail and fail fast. any ideas out there on pushing some survivability into this list?